Stand next to a device in-game and type !geotag <name> in team chat, or click Place location above. Then pick the location in a device's dropdown.
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Zones — spatial triggers, live who's inside
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Chat commands — type these in your in-game team chat
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Devices
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Scenes — device presets
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Rules — WHEN → THEN
How rules workBuild a nestable AND/OR condition tree, then an ordered action sequence with optional wait steps for timed flows (airlocks). e.g. (any alarm contains “enemy”) AND players online > 0 → Discord {{title}}: {{message}} → set alert RED.
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Timers — scheduled action sequences
How timers workRun actions every N seconds, on a random interval, or daily at a time. A rule’s enable/disable timer step toggles them — e.g. all players offline → enable random timers to simulate activity.
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Discord webhooks — targets for “send Discord message”
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The URL is stored encrypted and never shown again.
Settings — server-wide (admin)
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Invites — one-time invite links to bring in new members
Registration is invite-only. Generate a link and share it — opening it starts sign-up directly. Each link works once, then it’s spent.
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Users — approve & manage access
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Sharing — give others access (per server)
How sharing worksPick a server, then share it with a person (by account email) or your whole team on that server — your Rust+ teammates, not every player. Tick the boxes in the list to change access any time.
Server
Share with
their account email
they can
Active shares
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Live status
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Event log
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Protocol coverage
What's this?Every Rust+ message type defined by the protocol, and whether we've observed it in/out. Green = captured; grey = never seen.